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Train Journeys and Gaming Disappointments
In this chapter, the speakers reflect on their experiences with long-distance train travel, discussing its advantages and drawbacks compared to air travel, especially regarding comfort and the journey's essence. They also share nostalgic memories from train trips while transitioning to a conversation about the gaming industry, particularly the failures surrounding the launch of the game Concord, developed by Firewalk Studios. The chapter highlights the contrasts between the joy of family travel by train and the frustrations faced with modern video game releases, emphasizing the lessons from both experiences.