
021 - Achievements, Goals, and Motivation in Games
Psychology of Video Games Podcast
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How Signaling Theory Maps on to Achievements
We tend to place more value on things that can't be easily faked than we do on information that can be. And achievements are a pretty good cue from the system. Like, hey, this person objectively did kill 300 zombies this one time. I'm verifying this from a game design or Xbox perspective. This is what happened. So we can place more value and trust into that signal as opposed to them just typing like, I'm the best Halo player in the world.
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