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592: Jesse Norris: Assassin's Creed Shadows, Atomfall, The First Berzerker Khazan, Future Games Showcase, Kingmakers, Painkiller, South of Midnight, The Last Caretaker, Frosthaven, Reanimal, Remake of the End of the Greatest RPG of All Time

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Exploring Itemization and Reward Balance in Open-World Games

This chapter explores the complexities of itemization in open-world games, emphasizing the importance of player achievements and rewards. It contrasts successful examples like 'Assassin's Creed' with critiques of games like 'Borderlands' that can overwhelm players with excessive choices.

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