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Offline-First Multiplayer Usage with SQL Sync and WebAssembly
The chapter explores how the VFS and SQLite work together for offline-first, multiplayer usage, detailing the creation and maintenance of database snapshots with separate local changes. It covers the utilization of WebAssembly for writing transactions in SQL Sync, focusing on the concept of mutators as a bridge between the SQLite database and application code, providing mutation capabilities directly within the client environment.