2min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Doom to Not Have Lives

We were taking our cues from the console and arcade games you know we wanted things that were sort of quarter eaters that were doing fast paced things. And there weren't save games in in most of this stuff. It was it sounds almost crazy to say this but it was an innovation in doom to not have lives. You know you could just play doom as long as you wanted you just restart at the start of the level. Now more fun is had when you just let people kind of keep trying when they're stuck rather than having to go all the way back and learn different things.

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