
Into the Odd: Yochai Gal
Bastionland Podcast - Tabletop Roleplaying Game Design
00:00
Designing Accessibility in RPGs
This chapter explores the design philosophy of the tabletop RPG 'Into the Odd,' focusing on the accessibility for new players. It discusses innovative gameplay mechanics like 'fatigue' and inventory management, as well as character debt and its impact on storytelling. The chapter emphasizes the balance between engaging mechanics and simplicity, highlighting the importance of community support in enhancing player experience.
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Transcript


