3min chapter

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[Weekend Drop] No Code Jamstack (in 2019) - swyx on Software Engineering Daily

The Swyx Mixtape

CHAPTER

A.B. Testing Is Good for Something, Right?

A lot of it is not so much a teaching issue as it is a communicating issue. We know exactly how many seconds on average people spend on a specific challenge within the free co-game curriculum. And that's how we've identified a lot of the bottlenecks. My philosophy is when people shouldn't spend more than two minutes on a given lesson, and they should be able to progress.

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