
461 â Crafting Light Stories
The Mythcreant Podcast
Balancing Novelty and Tension in Light Storytelling
This chapter explores the art of building stories that balance novelty and tension, particularly in lighter genres. Through examples like 'Kaiju Preservation Society' and 'Legends and Lattes', it illustrates how maintaining a baseline level of tension can enhance reader engagement without overwhelming them.
Itâs all very well to talk about stories not needing grimdark dilemmas and gory violence, but how does that actually work? How can you make a story thatâs light and optimistic without also making it boring as paste? Thatâs our topic for today, and the answer depends heavily on the difference between low tension and no tension. Plus, a surprising demonstration of why âeriaâ only really works as a suffix for âpizza.â
Show Notes
- Strange New Worlds
- The Orville
- Lower Decks
- The Dark Ending of Game of Thrones
- Legends and Lattes
- The Long Way to a Small Angry Planet
- The Mimicking of Known Success
- The Devil Wears Prada
- The Kaiju Preservation Society
- Gravity Falls
- Unpacking
- Lake
- Wayward Strand
- Papaâs Pizzeria
- Starter Villain
- Pacific Edge
- Netflix Creepy Theme Park Show
Transcript
Generously transcribed by Leen Volunteer to transcribe a podcast.
Chris: Youâre listening to the Mythcreants Podcast with your hosts, Orin Ashkenazi, Chris Winkle, and Bunny.
[Opening Theme]
Oren: And welcome everyone to another episode of the Mythcreants Podcast. Iâm Oren. With me today isâŚ
Bunny: Bunny!
Oren: AndâŚ
Chris: Chris!
Oren: And I have good news, everyone. We can finally declare victory [proud].
Bunny: Oh. Over what? Sounds exciting.
Oren: See, back in 2017⌠We recorded a podcast about light stories, and, at the time, we were complaining about how Hollywood especially, but not just Hollywood, was obsessed with dark stories. And it felt like everything was dark, and we were using dark as a synonym for good âLook how dark it isâ âitâs so dark!â
And that doesnât seem to be the case anymore. I feel like we finally won!
Chris: Did we thouuugh? Thereâs still an awful lot of those stories.
Oren: Donât get me wrong, there will always be grimdark nonsense. That will always happen, but I donât feel oppressed by it anymore.
Chris & Bunny: [laughter]
Oren: Thatâs maybe a strong word to describe how I felt.
Chris: Strange New Worlds. I think it would be one victory in that area, because âStar Trekâ was pulling dark, and everybody was like âwhyy? This is not what we wantâ.
People were watching âThe Orvilleâ instead [laughter] because it was lighter.
Bunny: [laughter]
Chris: And I know âThe Orvilleâ gets better, but hmm⌠[laughter] But now we have âStrange New Worldsâ, and also a comedy, âThe Lower Decksâ. At least that franchise learned its lesson a little bit, so I think we can declare a victory there.
Bunny: Unfortunately, Hollywood also took dark too literally for a while there, and you just couldnât see anything that was happening in movies.
Oren: Rude to attack âGame of Thronesâ personally like that
[laughter]
Bunny: I regret nothing [laughter]
Oren: Itâs not that there isnât anything out there thatâs just âempty edginessâ for the sake of it. âPicardâ still exists, and that was pretty recent, but I feel like I donât have to constantly be like âalright, is this going to be another story where everythingâs dark and a bunch of puppies die to show nothing?â
That just doesnât feel like thatâs constantly happening anymore, and instead, very anecdotally, mind you, Iâm now seeing the edgelords who are mad because âLegends and Lattesâ is popular.
Chris: Oh no! Like, one story, come on!
Oren: The shoe is on the other foot now! [laughter] Uno reversed on ya!
Bunny: I will say the annoying thing is all of the âLegends and Lattesâ copycats, but the existence of âLegends and Lattesâ as an epistemic threat to your enjoyment of dark stories? That, I canât get behind.
Oren: Iâm also very confused by the concept of the âLegends and Lattesâ prequel.
Bunny: Okay, Iâm so confused by that. Literally, I have it in my notes here. Like, whatâs up with that?
Oren: Because that exists, I donât get it. I havenât read it, so maybe itâs special, somehow, but that doesnât seem like a story that would bear a prequel, because the whole point of that story is the protagonist putting aside her life of adventure to do something sheâs never done before, which is to run a coffee shop and have friends and do cozy fantasy.
So are we now finding out sheâs actually done that before? Is that whatâs happening?
Bunny: Is the premise like âshe sprained her ankleâ or something? And now she has to work in a bookshop?
Oren: Yeah, itâs just to hang out while sheâs healing.
Bunny: But in the end, sheâs going to go back to fighting again. I think thatâs the problem. I think you could have a cutesy story about her summer working at a bookshop, that was fun. But yeah, sheâs going to have to leave the bookshop. I donât think people are going to like that very much.
Oren: Yeah, it just seems like a weird concept.
Bunny: They should definitely do a sequel. This is not something where the prequel has a lot of benefits.
Chris: Or, actually, I would go with a spin-off because I think once you establish the cute coffee shop and all the characters are working there you donât really want âoh no, a sequel, the coffee shop is in dangerâ, you can only really set up the coffee shop once,
but if you have a spin-off, what you can do is take a character from the first book and be like âIâm gonna start a bakeryâ, magic baking rat can start a bakery or something like that, in the same city and have the other characters pop in or whatever.
Bunny: Or the orc goes on to start a corporate coffee chain.
Chris & Oren: No [laughter].
Oren: Weâre doing light stories, Bunny, Light Stories.
[laughter]Bunny: âand she basked in her millionsâ, so happy.
Chris: What is a light story? please tell me I didnât just make up this term but other people are also using this term.
Bunny: When you look up light stories, Mythcreants is the fourth search result.
Oren: Itâs the third for me.
Chris: Oh nooo, that means itâs not a competitive search term, I didnât think I made up this term! itâs obvious thereâs dark stories so âlight storiesâ.
Bunny: It makes sense but I feel like what we consider âlightâ is covered by cozy in most contexts.
Chris: See, Iâd only ever heard cozy in the mystery context in which it meant something veery specific, not just light.
Oren: Yeah the two are often used interchangeably at this point, cozy is a specific sub-genre of mysteries, but nowadays people use it to describe any story that is light.
Iâve seen other places use the term âlight storiesâ because itâs such an obvious one, because itâs the opposite of a dark story which is the thing everyone talks about, but itâs definitely not as widespread as you would think.
Chris: Itâs so strange, the idea that people wouldnât have a term for something that is the opposite of a dark story.
Bunny: When you look it up thereâs wedding photography, a Wattpad tag, Mythcreants, and then a story called âa story of light and darknessâ, a story about light in the dark.
Oren: Maybe this is why hope punk caught on, itâs because people didnât know there was already a term for that kind of story.
Bunny: What is lighting in a story
Oren: [Grinning]
Bunny: What is narrative lighting
Chris: This is still blowing my mind. How can people not have a word for that? it does explain a lot though;
things like âThe Long Way to a Small, Angry Planetâ where people kept calling it âcharacter-drivenâ and itâs not, itâs just light, but if you donât have a word for light to indicate a lighter tone of storyâŚ
Oren: Okay but look, character-driven is also a euphemism for not having a good plot.
Bunny: [laughter]
Oren: Itâs not just that they use it for light stories, it tends to get wrapped up in those somehow.
Chris: Sure, but if youâre looking for stories that arenât so high in tension, a broken plot is one way to get there.
Oren: Thatâs true. If thereâs no plot, itâs harder to have tension.
Chris: and now, again, I donât recommend that because then youâre also missing out on satisfaction, and just a little bit of tension goes a long way,
which Iâm not sure thereâs that many people out there who really hate even this tiniest because they wouldnât even be watching like⌠cartoons like an âAmphibiaâ at that point anymore.
Bunny: Are you telling me itâs more complicated than âchoosing where to hang fixtures as well as what fixtures, gel colors, gobo patterns, and angles of light to useâ
Oren & Chris: [laughter]
Bunny: Thatâs storytelling through lighting, Chris.
Chris: noo [laughter]
Bunny: Youâre welcome, âdramatics.orgâ, for the free marketing.
Chris: [laughter]
Chris: ManâŚbut that does explain a lot of the weird discourse if people just donât have a term for light stories.
Oren: or at least one that hasnât been codified to the extent that other genre terms have.
Chris: so when we talk about light, we mean âlower tensionâ but not âno tensionâ, just lower tension.
A lot of people who prefer lighter stories are usually more sensitive to tension and more easily stressed out by it and so they donât like lots of tension, just less of the the grimâs dark stuff; the graphic violence or body horror and things that are overtly unpleasant or shocking, for instance.
Oren: and of course thereâs gonna be a spectrum~ because some people are gonna say âThe Lord of the Ringsâ is a light story, I wouldnât call it that personally. Itâs lighter than âGame of Thronesâ but I wouldnât call it âlightâ.
I think if you called âLord of the Ringsâ a light story and someone picked it up, they would probably be disappointed, thatâs probably not what they were looking for.
Bunny: I was trying to figure out the difference between cozy and light, and if I had to separate them Iâd say that cozy is more of an aesthetic, while light is more of a plot structure or the amount of angsts there are in something.
So the example I was thinking of was whether âThe Mimicking of Known Successesâ is light or is it cozy. According to the dust jacket itâs cozy but also one of the reviews calls it as much hard science-fiction as it is gritty xeno biological noir, and I donât think thatâs right.
Oren: there are some noir bits in it, like the part where the detective at the first chapter is observing everyone, and âthatâs a grody bartender who sees everythingâ and âthis is a platform where no one will miss a strangerâ. Thatâs a little noir
Bunny: thatâs not gritty
Oren: no I wouldnât call it gritty by any means, if thatâs cozy then I donât know what cozy is.
My image of cozy is like a little old lady solving a murder or a crime of some kind without ever really being in danger. Thatâs what I thought cozy meant.
And âThe Mimicking of Known Successesâ is definitely not that. Itâs not super high tension, but itâs higher tension than anything I would have considered calling cozy. I donât even know if I would have called it light, to be honest.
Bunny: Then again, thereâs a lot of sitting around, talking to people, and eating scones.
Oren: There is that. They do talk and eat scones a lot, fairness.
Chris: But I do think that light stories are more likely to have some things that are designed to replace the tension and provide another form of engagement, like wish fulfillment.
This is a big thing in Legends and Lattes, right? Because thereâs a whole wish fulfillment of starting your own coffee shop, and we donât get any of the really hard parts of starting a coffee shop, only the fun parts. And we meet exactly the right people and, âhey, look at this cool placeâ.
And I donât think thatâs as strong as engagement factor as tension is necessarily, but it definitely is a good supplement and often appears in light stories because it works best when itâs very idyllic.
Oren: Light stories are typically leaning more on novelty and attachment as far as angsts go and are also using wish fulfillment as a supplement, as it were.
Chris: More likely to be comedies, more likely to focus on internal arcs, right? Small personal arcs, stuff like that.
Bunny: Hereâs a question. Do you think itâs easier for a book to be light than a movie? I tried to look up light movies and again, because the term, probably a big part of this is because the term is not that common, but I got âThe Devil Wears Pradaâ, which I wouldnât call that a light movie.
Chris: I think that itâs easier if the story is shorter and or uses smaller arcs. I think that, in some ways, itâs a little challenging for a novel than for a movie.
There are plenty of family movies that are a little bit more challenging for instance, are quite light because kids, we donât usually give kids dark stories. So, there are actually lots of light movies out there.
Oren: Or theyâre dark in weird secret ways that kids donât notice. Thatâs the other way of doing that.
Chris: But one thing that youâll notice for TV shows is that light TV shows are often shorter. They have a shorter runtime than darker TV shows. For instance, a typical sitcom is 30 minutes long, whereas a darker show is usually going to take an hour time slot.
Oren: Yeah, most light TV shows or movies I can think of are family shows, kids shows, or comedies. I cannot think of a movie or TV show equivalent of âThe Kaiju Preservation Societyâ, for example. Iâm not going to say there isnât one, but nothing comes to mind.
Because âThe Kaiju Preservation Societyâ by Scalzi isnât a comedy, but itâs very light. It focuses really heavily on novelty and wish fulfillment and attachment to a lesser extent. Hey, you get to go work at a science station that studies Kaiju. Thatâs fun. And then you just do that for a while.
I cannot think of a filmed equivalent of that. The closest would be, I donât know, something like âGravity Fallsâ, which has a lot more direct conflict and threat. Itâs just the tension is low because itâs much more comedic.
Chris: Thereâs also, for instance, some 10-minute TV shows and cartoons. Again, they tend to be very light.
I think the issue is that the bigger the arc is, your storyâs arc, the more you need tension to go up or escalate, usually. And that kind of limits your ability to keep the story light and keep it engaging over time.
But if you have more short arcs, more like episodes, episodic structure, I think that gives the ability to change things up more. Which is another way to compensate for not escalating the tension.
So, if you have a lot of variety, again, then you have more novelty, and you donât have as much time for anything to get old before you conclude that little arc or that episode and then move on to the next one, and then youâre doing a different thing. And thatâs a way to keep it engaging without continuing to make the situation more and more dire and bigger fights and leading up to a climax.
Bunny: I did think itâs interesting because thereâs a lot of video games that I might describe as pretty light. And the exact mechanics wouldnât directly transfer over to stories. You couldnât really tell a story. Thatâs all about unpacking boxes. Even though thatâs the premise of unpacking and itâs delightful.
But there are, like, very light, not-action-heavy story games that are mostly about talking to people. Thereâs one called âLakeâ where youâre just delivering mail, mostly, and talking to the residents of a small town. And the protagonist has come back to fill in for her father, the mail care. And itâs just, you walk around, you drive the mail truck. Itâs great. And then I know Iâve mentioned Wayward Strand. And I think a lot of farming sims also probably have that.
Oren: The relaxing aspect. Those also often have a heavy dose of wish fulfillment. Right? And papers have been written about the fact that owning a home is wish fulfillment now. Thatâs a whole thing.
Bunny: I guess unpacking is wish fulfillment then.
Chris: And for a video game where you have an interactive element and you get to make everything just the way you like it, I think that has extra synergy with wish fulfillment; not only do you have your coffee shop, but you get to decide how your coffee shopâs interior is designed, for instance. Or what you put on your menu, or that kind of thing.
Bunny: I guess that explains the success of the Papaâs whatever-eria. Thereâs like so many of those.
Oren: This is a video game franchise?
Bunny: Yeah, it was started with Papaâs Pizzeria, I think.
Oren: I have never heard of this. Perhaps I am too elderly. This is beyond my time [laughter]
Bunny: Thereâs Papaâs games. Thereâs Papaâs⌠Oh my god, thereâs so many of these. Papaâs Sushi-eria? Papaâs Scoop-eria?
Oren: Yeah, why not?
Bunny: Papaâs Cheese-eria?
[laughter]Bunny: Papaâs Cluck-eria? Sorry.
Oren: I have concerns [laughter].
Chris: But yeah, Kaiju Preservation Society. If weâre looking at novel, right? And we want something thatâs light, but novel length, which is actually pretty long for stories.
Obviously, the Kaiju Preservation Society has a setup where the protagonist goes into a completely new place that has really high novelty. Weâve got the Kaiju, right? And we cross into a new Kaiju world.
And itâs so entertaining to learn about that Kaiju world and how the Kaiju Preservation Society works for a while that we donât really need that much tension. We need to have tension come back in as that novelty, when that entertainment factor of the Kaiju starts to wear off. But we donât need it immediately. So thatâs one way.
Again, having something thatâs a little more episodic and can also help with the novelty factors. âThe Long Way to a Small Angry Planetâ or âVoyage of the Dawn Treaderâ are both examples of travel stories where we have little episodes and the characters go and visit different places, and we can just enjoy the new place for a little while as we have just a small arc. So it doesnât have to be super high tension, and then we move along to the next new novel place with our next new little arc.
And thatâs another way that helps keep it up for a novel length story.
Oren: Yeah. And I do think âThe Kaiju Preservation Societyâ has itâs a big advantage in the fact that even though the early chapters are not especially high tension because weâre exploring the space and seeing how these things work. Thereâs a little bit⌠Thereâs a baseline of tension because we are on Kaiju Planet. So thereâs a little tension. Itâs not a ton, but thereâs an understanding that potentially something could happen.
As opposed to Scalzyâs more recent story, which is called âStarter Villainâ, and some spoilers for âStarter Villainâ if you havenât seen it, which is very similar; they have similar premises, except this time the relatable normie is whisked off to a James Bond villain subgenre instead of a Kaiju subgenre.
The problem with this one is that it seems like there should be high tension because there are all these villains who want the protagonist dead. But then that tension is completely diffused because both the protagonist and his hyper competent assistants are like âwe donât have to worry about those guys, they suck. Theyâre all just a bunch of Sam Bankman freed types. They canât actually do anything.â
[laughter]Oren: Now thereâs ZERO tension and thatâs too low. You dispel too much of it. You got to amp it back up a little bit.
Chris: Thereâs a huge difference between zero tension and just a little bit of tension, Right? Especially if you have good pacing.
Again, in âLegends and Lattesâ, which is mostly a wish fulfillment story about making a cool coffee shop, but they always have their problems that theyâre solving; Weâve got to find the right place to have it. Weâve got to find a way to fund it and make it cut a good deal. Weâve got to attract the right people. Weâve got to, how do we educate our customers about what coffee is, when they donât know what coffee is?
Bunny: You need to find new things to bake.
Chris: So every time they do things, they tackle a little business challenge, Right? But it doesnât take them long to overcome it, this keeps the story moving. Each challenge doesnât have to be that hard. We move on to the next one. And as we complete a challenge, we get to add a cool new thing to our coffee shop.
Oren: It also has the ever present, but not super, urgent threat of the Madrigal, who is the city mobster who wants protection money that the protagonist, or Viv is her name, right? Has decided that sheâs not going to pay. And thatâs, itâs a little way off. So itâs not like we have to deal with it right now, but it just helps. It produces a little bit of tension.
Now, the resolution to that arc, I would argue is not very good, but before then, I think it was very effective.
Bunny: Iâm curious how you would have ended that arc to continue. If you were able to do a write over of it. How would you have ended it while maintaining the lightness?
Oren: That is a difficult question. If I was doing a content edit on âLegends and Lattesâ, I would probably recommend some kind of, I think you might be able to get away with either the protagonist is able to convince the mobster to back off, or maybe finds out that the mobster is not as evil as she thought.
Chris: We could have a situation where the city government is not providing necessary social support, so the mobster is actually doing it instead.
But I think I would actually go with something that has a little bit more community building to it, because the community adds some of the emotional warmth that is often present of these stories and people like. So if Viv made more connections to other shops in her area and everybody liked the coffee shop, and when the coffee shop was threatened by the mobster, everybody banded together and said âwell, no, weâre not paying you mobster anymoreâ.
Because a protection racket like that does depend on keeping everybody afraid because itâs unlikely the mobster can fight the entire city. So there is an element of threatening people in isolation and making example out of somebody. That kind of thing. And itâs if you build a collective action [laughter] I think could be a good way to solve a problem like this.
Oren: Yeah, thatâs a good idea.
Bunny: I think that would be a good solution. I donât have as much problem with the way it ended. As I know you two did. I felt okay about the community coming together like that, but that could have been a good way to bolster that.
Oren: Yeah, if Viv had gathered the community to make them not have to pay protection money anymore, I would definitely feel better about them than returning the favor by helping her rebuild her coffee shop after it gets burned down by her angry ex-coworker. We could have fed two birds with one hand. That solution.
Chris: So weâre talking about what is a good premise? because again, if youâre going to be a light on tension, you want to supplement that with other things. And some premises are going to make that much easier for you than others. Choosing good premise helps you with that novelty and wish fulfillment and that kind of thing.
Oren: Yeah. So I think a good starting place would be to think about your protagonist who wants to do something that is both cool and new and also is a thing that lots of real people want to do, and at the same time has some kind of time limit, not like a super immediate one, but some kind of thing that will be bad if they donât do the thing.
Chris: We still need some kind of stakes in there. They just donât have to be as high.
Oren: You can do, for example, you could have a dryad whoâs doing wilderness restoration, because dryads are cool, lots of fun plant magic and real life, and people really want wilderness to be restored. Thatâs a really important thing that not only should we be doing, but that we love to see in fiction.
So youâve got your novelty and your wishful element right there. Now you would have to do some more focused in work to build attachment, then that gives you a good premise and then you create some kind of thing thatâs going to happen if the dryad doesnât succeed at their wilderness restoration project; like maybe the spirit, the local nature spirit that is the amalgamation of âthe environment will not be able to recover if the dryad doesnât get the thing done quickly enoughâ.
Chris: Or the dryad has to convince the local government of the value of this place, or they will instead do something bad to it, develop it or in ways that are bad for the environment or something like that.
Oren: Then you can build in fun child arcs because youâre going to need to get in new soil and youâre going to need to get plant seeds and make sure everything is set in the proper ratios and youâre going to need the right animals and youâre going to need to negotiate for land usage, which Iâm sure could be fun for some people. You weirdos.
[laughter]Bunny: Whatâs that one story thatâs all about a guy saving a hill or he like really likes the hill?
Oren: Oh, that God,
Chris: I donât think weâd necessarily recommend that one.
[laughter]Oren: Yeah, thatâs âPacific Edgeâ.
Chris: Itâs no âLegends and Lattesâ.
Oren: Yeah. Gosh, I donât like that book. Thereâs a lot of reasons I donât like that book. One of the reasons I donât like that book is that it is interspersed with chapters that appear to just be the author talking to you, until eventually you realize these are actually the backstory chapters of a side character. And God, was that not worth that?
Bunny: If I wanted an essay, Iâd go on JSTOR.
Oren: I can read essays on the Internet. I donât want I didnât pick up this novel to read an essay. It continues Kim Stanley Robinsonâs weird obsession with Switzerland. Itâs just a thing. He really likes Switzerland. But that story in the main plot is, the only conflict is that some guy wants to build something on a hill. And the protagonist kind of likes that hill because I think he took his girlfriend there to make out at some point. And thatâs it. Thatâs the thing. Itâs nothing else. Itâs not an important habitat, itâs not part of some nature reserve, itâs not a beloved community spot; itâs just a hill he likes.
[laughter]Chris: Oh, boy.
Oren: Itâs nothing. And by the end, the guy is going so out of his way that I ended up cheering for the villain. Man, let the guy make a store. Maybe the community would like having a store.
[laughter]Bunny: But is it light?
Oren: Itâs boring, soâŚ
[laughter]Chris: again, people who are sensitive to tension and donât like too much tension often seek out stories like this where thereâs just not really a working plot at all, because they donât know how to find the works that they actually want otherwise. And so they prefer broken plots.
I will say other than just creating something for novelty and humor, you can also use a subversive premise where you take something thatâs normal, dark and just give it a really light twist.
For instance, maybe your story is about a demon whoâs really lonely and tries to make friends with everyone who summons them, but the summoners just want the demon to do magic and exchange for favors and makes the demon feel so used, so they choose favors that they hope will get the summoners to like them and try to make friends.
[laughter]Bunny: I think you need to write this.
Chris: You took something dark and then you make it warm and fuzzy, and thereâs novelty and humor at that junction.
Bunny: I think that is, to maybe a lesser extent, what a lot of childrenâs stories do where thereâs a bear, but itâs very cuddly and it lives out in the forest, but you just pick berries with it and stuff like that.
Chris: Childrenâs stories are almost always light, right? Itâs just people tend to underestimate the demand among adults for light stories, and that those stories shouldnât only be for children.
Oren: Thereâs a lot of childrenâs cartoons that are like âwhat if there was this creepy thing, but actually it was funâ.
There was âGravity Fallsâ, and there was this show on, I think itâs Netflix, that is about a theme park thatâs a spooky theme park, except itâs not really that spooky. âWhat if a creepy theme park was funâ, is the premise.
Bunny: Iâm sold.
Oren: Yeah, itâs a cool concept. I think thatâs a very useful technique. Not every light story has to be about building something, itâs just a popular concept right now, and thereâs a lot more variety than all of the âLegends and Lattesâ clones might lead you to believe.
You donât have to do exactly what âLegends and Lattesâ did. People like all sorts of building cool stuff.
Bunny: The clones annoy me so much; can you not think of anything other than⌠even the titles sound the same.
Chris: Some of that is because in marketing, people are trying to signal to readers that this book is like that other book to attract the right readership. That they have an incentive to be like âhey, you like âLegends and Lattesâ, so you should read this bookâ and âif I make my book look as much like âLegends and Lattesâ as possible, then theyâll know my book is similarâ.
Itâs a way of trying to make the type of book fit the audience and attract the right audience. So I can understand why people do what they need to do. Itâs very competitive in marketing. At the same time, it is a little sad that, I think with the copycats, we understand so little about what makes a story successful that people feel a need to copy everything exactly.
Bunny: Yeah, there were sometimes some things that are more shameless than others. Iâm remembering someone posted on the discord a terribly photoshopped, like literally exactly âLegends and Lattesâ, but just stock photos that theyâve color shifted green, and awkwardly placed a few cups around.
Oren: What? That is a very new and original story, âCallings and Cappuccinosâ.
[laughter]Bunny: Get lost in this cozy fantasy. Man, what are they going for?
Oren: You know, itâs really still weirding me out that there were no Cappuccinos in âLegends and Lattesâ.
Bunny: There were no Mochas either.
Oren: There was a coffee shop, but it was clear that the authorâs heart was really in the baked goods, the sensual description of chocolate croissants. I donât know, maybe this should come with a warning label [laughter].
Chris: But yeah, I think whatever you choose, if weâre thinking of cozy as an aesthetic, thinking about those cozy aesthetics is also helpful.
Whether you want there to be like a cottagecore feel or a solar punk feel, or you want lots of tea parties [laughter] with dainties and everything, that kind of idyllic time where characters can get together and share some tea or what have you.
Bunny: Maybe, for example, you could have a castle by a waterfall with a pink and purple wall and a princess living there. Maybe she has a guitar, Iâm just saying (referring to the podcastâs theme song).
[laughter]Oren: You can tell Iâve been doing this for too long. It took me a second to realize what you were referring to. Itâs just, those words are just noise to me now.
[laughter]Oren: All right, well, with that, I think we are going to call this episode to a close.
Chris: If you enjoyed this episode, consider supporting us on Patreon. Go to patreon.com/mythcreants.
Oren: And before we go, I want to thank a few of our existing patreons. First, thereâs Callie McLeod. Then thereâs Ayman Jaber, heâs an urban fantasy writer and a connoisseur of Marvel. And finally, thereâs Kathy Ferguson, sheâs a professor of political theory in Star Trek. We will talk to you next week.
[Closing theme]Chris: This has been the Mythcreant Podcast. Opening and closing theme, âThe Princess Who Saved Herselfâ by Jonathan Coulton.