This chapter discusses the mechanics and gameplay experience of the video game Starfield, highlighting the lack of excitement, presence of load screens, and disjointed nature of the game. The speakers compare it to other games and mention the abundance of menus and animations. They also discuss the lack of meaningful exploration moments and the drudgery of the main missions in the game.
Todd and the gang have cooked up another big ol' game for us: The outer space frontier explorin', space ship buildin', dude blastin' open world RPG known as Starfield. How well does Bethesda's formula apply to the infinite cosmos? We have some thoughts.
Also discussed: No Man's Sky, New World, Finity
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