3d6 Down The Line cover image

The Halls of Arden Vul Actual Play Ep 02 - Old School Essentials OSR Megadungeon | Subtlety is Their Middle Name

3d6 Down The Line

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How to Determine if a Turn Goes Fine

I was really hoping to do like an MI2 where I just like run and jump, you know, fly through the air. But what I'm going to do instead is backtrack back up the nade and look at the vine passage that goes down towards the hand. That's how you mentioned before. You have no idea how strong it might be. And you can determine that there is definitely some that you could probably repel down to the hand with.

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