6min chapter

The AIAS Game Maker's Notebook cover image

24th D.I.C.E. Awards Roundtable: Immersive Reality Game of the Year

The AIAS Game Maker's Notebook

CHAPTER

Room Vr

i always felt like the room vr was ahead of its time in that way. When before escape rooms became a very big thing, this game was kind of in the space and in the world. And n vr offers a very specific kind of way to ance that in a good way. We wanted the game to work on quest as well as p s, wore and pc. So it is a series f off compromises, not only for the platforms, but also for the soffr using displays,. But also for the type of players that were on boarding into the game. As they say that terrible phrase, ami, were ore. Tryig to take care of a lot

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode