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Justin Waldron: The Past, Present, and Future of Game Companies - [Web3 Breakdowns, EP. 18]

Making Markets

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Farmville - The First Principles Approach

The game doesn't ask much of you, actually. It really starts off quite simply like that. And then after you've planted a few seeds, you maybe harvest something quickly that's ready to harvest already. You're just saying, hey, plent a seed. I'm sure there's something within us that wants to plant and harvest. We made it here somehow. And i think these games must tappinto that. In many ways is really a continuation of the urge to do something like that and to beautify space whether it's virtual or not. The idea that you would tell somebody after ten minutes of playing, you'r dun come back to morrow, was a totally new

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