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How to Build a Social Game?
The social isn't something that you should slap on topright? It has to be there from he from the very core. We build our games on h gm l five first, so sharing a game is as simple as copy pacing a link. Our main objective is to get to a point where there is a small community in your game that really sticks. If you have a bad game, that's never going to happen, right? The content is king, after all. So no matter whether you develop on ach five or make it inherently social, it doesn't content if it's not good, and people won't play, right?