4min chapter

Think Like A Game Designer cover image

Geoff Engelstein — Game Design Wisdom, Educational Insights, and Industry Advocacy (#68)

Think Like A Game Designer

CHAPTER

Creating a Specific Player Experience in Game Design

The chapter emphasizes understanding design principles to create desired player experiences, using intentional elements like player elimination and high variance to evoke specific emotions while deviating from common design practices. The speakers discuss translating game ideas into concrete concepts by focusing on player experiences and crafting vision statements to define the core experience of a game.

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