
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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The Magic of Spelunky
Derek: There does seem like some ordered I don't know if that's even the right word but design programming decision that allows all of the things in the system to interact which is where you then get the magic of spelunky. So rumor and guys deal it like walking into the black market and stealing the boomerang is another like great example of that so is that like, do you, is it fair to call that a certain type of elegance or order that then underpins the chaos or what?
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