The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish cover image

D&D 5.1 SRD in Four Languages, Shadowdark Game Jam, Moving Things Forward – Lazy RPG Talk Show

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

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How to Pace and Explore in Shadow Dark RPG

Independent role playing game Shadow Dark RPG has a couple of interesting ways to handle pacing and exploration how do you keep things moving forward it's actually kind of three different things that Shadow Dark brings to the table in this. matthew d says how do you balance rewarding creativity while not giving too much spotlight to them an example might be making a check to swing from a chandelier and land on an enemy plunging a sword into them inversely i find it easy to accidentally give less time to players whose turn is very succinct i want to make sure i'm giving extra everyone the same spotlight time and not giving away extra actions by mistake so yeah this is a concept i really like i've talked about

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