
25: Slay the Spire with Anthony Giovannetti
Eggplant: The Secret Lives of Games
00:00
The Boss Icon in Dungeons
We wanted enemies that kind of screwed over everyone so that's one of the things we tried to design with our enemies. We were just like hey let's come up with as many enemies as we can that kind of are doing different interesting things to you because if every enemy is just like saini that's not very interesting and then your decks are going to be like the same and that's pretty boring. Actually showing showing the boss identity was something that we didn't have originally but quickly after it came out into early access people requested it.
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