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Exploring Gender Differences in Technology Use and Social Interactions
The chapter analyzes how boys and girls differ in their technology preferences and social interactions, with boys often leaning towards agency-based activities like war games while girls prioritize communion-based interactions. It delves into evolutionary aspects influencing these gender differences and discusses the negative impact of seeking validation from strangers on mental health. Furthermore, it explores the concept of Young Male Syndrome, male sedation hypothesis, and the use of virtual reality technology for practicing dating and flirting skills.