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Game Development
Developing an online game at the time was like building a rocket ship. The company needed to continually raise money, and they could never quite get the game design or pitch just not resonating. When they ended up shipping the game, it was kind of a water down version of the original idea. And so the company ended up and going oun tof business. This is sort of a good lesson, i think, for us where we coud we learned that you can have ta right idea and be in the right place at the right time, but if you can't execute, well, how doesn't matter.