
"Development Under Siege" with tinyBuild's Alex Nichiporchik
The AIAS Game Maker's Notebook
00:00
How to Build a Franchise Around Independent Titles
"It's almost more important to be able to move fast and be wrong in those smaller, you know, and then to learn from those mistakes," he says. "We went through kind of like in hindsight, it all sounds planned, but it was kind of like done in the moment." The Hello Neighbor franchise is one of his biggest projects right now; there are two more projects in development. It feels like that's the dream for mostly everyone until they're done with their first game.
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