
Building a UI Framework with Ty Overby
Signals and Threads
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The Elm Approach to Modeling a State Machine
The elm approach is to some degree like a good first order approximation. The key function is a function from model to view, and it really is just a pure function. There's this extra action step where inside of the view there's some essentil description of how actions can be used to up date the model. So you don't get this whole in capsillation of hiding state inside of components. Instead, you have this purer and sometimes more totalistic like now that the hole is a function.
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