NPCs have their own AI for scanning the environment. That's one of the rules. Hey, is there a weapon that is better than the one I have? I'm going to go get it. We do lock off if it's in a chest, and that's treasure we left for the player. But it's in particular because what you don't want, we actually had this problem. The enemies went and took all the good weapons. And he's like, okay, they don't take those. They take the ones that are dropped by other NPCs or the player. So how they interact with their environment defines how the player experiences their environment.

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