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How to Build a Systemsy Game
The systems were probably the thing that I was the most self-conscious about going in because I'd never done something like that myself and I hadn't done it in my previous game so I did. There was a moment there was a critical moment where I reached out and Charles Pratt played my game Andy, he gave me advice on how to make this systemsy game. He basically said she said two things one don't be afraid to embrace the tried and the true and I think what he was referring to specifically was a yachty because it uses a yachtty mechanic basically. And upon further research I would find out that yachty's been used in in many other games