What do gamers actually play—and why does it feel like the industry doesn’t want you to know? In this episode of the Dual Comm Podcast, we dig into real player numbers from Steam and talk about how the myth of “dead genres” doesn’t match reality. StarCraft II, Age of Empires, Stardew Valley, Cyberpunk 2077—these games are thriving, but you'd never know it from industry press releases or marketing cycles.
We also get into the hardware side of gaming: Why are $70 controllers still built to fail? Why won’t Nintendo, Sony, or Microsoft use Hall effect sticks when $40 third-party options already do? And is modern hardware becoming disposable by design?
Later in the episode, we dive into Steam sale pickups, how we actually find good games in a sea of noise, and why the Steam review system might be better than YouTube or Metacritic. We also talk about what we’ve been playing—Tomb Raider, Guardians of the Galaxy, Stardew Valley, Horizon Zero Dawn—and how personal taste still matters more than algorithmic trends.
Finally, we wrap with a discussion about intentionality, tech FOMO, and resisting the pressure to chase new hardware. Do we really want a Steam Deck or Switch 2, or are we just dreaming about time we don’t have?
Thanks for listening.
Chapters:
00:00:00 What Steam Charts Reveal About Real Gamer Behavior
00:30:00 The Steam Review System Might Be Better Than YouTube
00:46:45 What We Bought (and Learned) in the Steam Summer Sale
01:19:19 $70 Controllers vs. $40 Fixes – Why Hall Effect Isn’t Standard
01:40:00 Tech FOMO and the Struggle to Game Intentionally
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