2min chapter

Modern Finance cover image

The Sandbox - A New Blockchain Based Virtual Gaming World Built on NFTs with Sebastien Borget

Modern Finance

CHAPTER

Game Makers - Is It Usable?

We want any one to give life to the enetis in all your trillword. And these are actual objects that have real attributes that are used in a virtual world, which is really cool. There's no limit to the imagination behind of how a game creatorcan. You realize at an ft made by an artist who afins the components, like who who creates those attribute....

00:00
Speaker 2
And these are actual objects that have real attributes that are used in a virtual world, which is really cool. I'm curious, if you're building something that's static, ust say, something boring, like a couch, or something that doesn't have any attributes other than it's just an object that can be placed in the world, how do you define things, you said, speed and power and defence, like, how do you create these ad additional, extended attributes to a threety object
Speaker 1
that's having all the beauty of the great question to like, we want any one to give life to the enetis in all your trillword. And so it's a great example you're taking in life. Or i be so far as going to seeit, it's not usable. That's not true. Because even though it's a sofa wit th animation, it could become something else. It could be, it could av edl animation and animation, depending on values, trigger and action. And wish, the game maker, you can actually assign components to its behaviors. And components, that the way it works, which mean, lik, it could become a dor. It could be upon a healing point. It could actually spawn enemies, et cetera. There's no limit to the imagination behind of how a game creatorcan. You realize at an ft made by an artist who
Speaker 2
afins the components, like who who creates those attribute.
Speaker 1
So in te new originall in the original model, we thought that artists would be the one who define, but weare moving to a new model where artists just define the number of copies. And then a game creater can an an an f t owner can actually upgrade those n f t with different mechanics. And then we'll be able to to choose which attribute they will have, so that when they use them in the game makers, they can, indeed, inpag te gampley, in a manner that's more or less physical to that catcheand
Speaker 2
and then, if, let's say, for example, as a company, you're like, o k alljust take like jumping, for example.

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