
Whitewater Wipeout
Playdate Podcast
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The Challenge of 3d Animated Games
The game pre renders all the rotations for the board so that, younow, we can have it sot e hurts without any slow down. It's quite slow at making a big sprites rotate. You kind of know your limitations when you go in, so you're not trying to cram all this stuffthat you don't really need into the game wall. I think as an artist, especially like whene, when you're given limitations, it kind of breeds creativity. Like your thinking with these limitations, what can i make? How can i use the tools i have to make something that feels bigger than what the limitations seem to impose? The wave is beautifully rendered and definitly
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