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How Do You Predict the Face?
The research was inspired by computer vision, or computer graphics. Threedinura rendering is big in that field for years and has led to massive improvements. And for some reason, audio was kind of lacking behind that,. Right? So we wondere why this is the case, and why we do not follow the same route as computer graphics where you have some threedy renderes that you can train and to and from data. If we want to represent reality, we do not want to have a linear function that is as close as possible, but we want to have data that we can measure and that we can optimize against. We could show in this paper that we can really improve