
Diablo IV with Jon Gabrus
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Level Scaling in Dungeons
"It's a much grimeier direction than diablo three maybe some some people have criticized kind of an overreaction diablo three but i like it," he says. "I've always liked the diablo aesthetic but that just takes me back to like you know liking metal in in middle school and being like hell yeah." The game has been praised for its level-scaling, which allows players to go very out of sequence with encounters. It also features bosses who can be beaten up by other characters at any time if they're not killed off quickly enough.
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