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two & a half gamers session #6 - Supercell rant, why do fake ads work? UA fundamentals Q&A

two & a half gamers

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Development of the Game

Developing a game is like the development of the whole game, in my opinion. Everythingis great with every gal development until you hit tha day on retention. You're pretty much the person that determines the fate of the company. If i screw up, the company dies immediately. I usually like grow the budget slowly from somewhere. But getting back to the question, if, if the u a is easy? Anybody can do it. The thing is, like, what happens afterwards? Ther's the main part. Like agi said, you need to be able to get teros. What happen when the campaign is not performing? What do you do then? How does your process look

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