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Designer Notes 73: Liz England

Designer Notes

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The Hidden Other Half of the Work

"I don't think was a word that had come up in any discussions I had with them. Narrative didn't really come up, but I love narrative." "We weren't just doing like the same script recorded with different voice actors... We wanted different scripts for different kinds of personalities," he says. 'It's not player sent, it's not player facing, it's developer tools' The team at Ubisoft did 5000 lines of dialogue to cover our missions and then wrote 20 variations on each one so they could be previewed when needed.

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