3min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Power of Giving People the Opportunity to Play the Game They Want to Play

Giving people the opportunity to play the game they want to play when they're in that niche audience is one of the powerful things about modding or games like Ascension. I've always wondered, especially in concerns to like magic, like, it has been various different versions, digital versions of magic,. And they're all kind of built around kind of like an ownership model - what cards do you own and which cards do you not own? But obviously, it would be trivial for them just be like, Hey, here's this like practice mode. You tell me like, this is this just playground mode where you flick a switch and every card ever made a magic and you can just do whatever you

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