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two & a half gamers honest interviews #3 - Sophie Vo (How to motivate your team?)

two & a half gamers

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Can You Kill the Game?

The team was prepared for this conversation, i would say, six months already. The main thing that worried us at the time was long term retention. We didn't see it growing as we wanted. And if we work on some features, we need to see a progress ris on e long-term retention. Ca, pi and voscapai were getting better, but not at the speed we wanted. There was also the context of being at vodo, where we were accountable to deliver some result in a certain window lookerand those things didn't match fully. But er, what i was focusing on is, like, let's make it our friend. That te question, and

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