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Daniel Schmachtenberger - Pt 1: Solving The Generator Functions of Existential Risks

Future Thinkers

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The First Design Criteria of an Effective Civilization

Rivalrous games, multiplied by expedential ology, self terminate. We either figure out how to move from a rivalrost to an anti rivalrious environment that is developing and deploying those technologies, or we self terminate. All of the like environmental biosphere collapse, staff is also related to tegetting bigger,. As we're fishing out more fish, as were putting more seo two, it also relates to that. Those are all basically stuff that has accumulated somewhere that it shouldn't have. And if the loop was closed, the things wouldn't accumulate. They would go back to the source where we would get something from - so i wouldn't have to deplete. To one

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