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Into the Depths: Noita - Part 2

Eggplant: The Secret Lives of Games

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The Importance of DNA in Game Design

It feels very old school to me at this point because it like when I started teaching game design, Clooney Games.com which is Petrie's website that had like all his prototypes and all the stuff he was doing was a huge influence on what I was thinking in 2007. So it feels to me like that DNA is still built into this to some extent. There's a question for when we have Petrie on the show, whether he knows what the perfect way to play the game is. If you said I don't know and that's why it's fun to make. And if the game is not good enough to do that then it doesn't matter. You can.

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