
40: The Physics of Uncertainly with Andrea Roberts (Roundguard)
Eggplant: The Secret Lives of Games
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The Proc Gen's System for Managing Peg Layouts
There were some struggles, but I think we landed pretty quickly on the boards. We had to come up with a system for how the proc gen would manage all of the peg layouts. And then under the hood, there's some like point values associated with every enemy. Some hit harder, you know, they're more dangerous. So it kind of grabs like, okay, what room type am I in?
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