The chapter delves into the challenges faced in porting the game Blasphemous II to different platforms like Switch and PlayStation 4, including memory limitations, performance optimization issues, and advice received from Unity. It also explores the technical challenges of managing threads in Unity and the complexities of console porting. Additionally, the chapter highlights the team's approach to boss design, emphasizing narrative alignment and the iterative development process of testing and refining game features based on player feedback.

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