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The Proximity of Game Design to Gambling
Most of game design is trying to anticipate and operate other people with the objective of just giving them a great experience. Having great tutorialization is not very far from putting loot boxes in your game to try to get people to give you a lot of money. And it's weird that those things are very close to each other in proximity but they really are. It's like the same exact skill set. I think about it all the time and it comes up constantly and it's strange.