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Retinancing the a I
A team of researchers created an agent inside a very simple two dimensional computer game and tasked it with building itself a body. It worked out that it could just build itself taller and taller and taller until it was as high as the track was long, then just flop forwards to cross the line. There were plenty of examples like this. But there is a balancing act here. We don't want our a i misbehaving, but we also don't want to restrict agents too much.