Friends Per Second cover image

Ep 12: Our Game Awards picks + we interview Pentiment Director Josh Sawyer

Friends Per Second

00:00

I'm Glad the Gameplay Is Good Because It's for Access

Ralph: I don't think they've nailed the narrative side of it, which again, probably isn't super surprising because they're not a narrative led studio. But yes, I'm glad the gameplay is good because it's for access. Ralph: Even though I'm not enjoying all the story stuff, I'm still just having such a great time on the strategy gameplay side that I'm like, yeah, man, sign me up,.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app