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'The gostak distims the doshes': deciphering gibberish-English in a text-based adventure game

Say It Like You Play It

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Navigating Social Morality in a Text-Based Adventure

This chapter explores the complex interplay between language and player actions in text-based adventure games. It highlights how the game's responses not only guide gameplay but also incorporate ethical considerations, challenging players to navigate moral dilemmas alongside linguistic puzzles.

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