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Building a best-selling game with a tiny team – with Jonas Tyroller

The Pragmatic Engineer

CHAPTER

Navigating Game Development: From Concept to Launch

This chapter explores the collaborative and iterative process of developing a video game with a small team, highlighting the importance of rapid prototyping and balancing creativity with market demands. It discusses the evolution of ideas from brainstorming wild concepts to finalizing a focused strategy for a kingdom-building game, while also reflecting on the necessity of flexibility and recognizing when to pivot a failing project. The chapter culminates in the experience of launching the game on Steam, revealing the complexities and unexpected nature of the launch process in a competitive market.

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