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Dungeons & Dragons in the 1980s: Imagination vs. Panic
This chapter examines Dungeons & Dragons' cultural impact during the 1980s, especially amid the 'satanic panic' and media fears linking the game to violence. It contrasts sensationalist claims with evidence showcasing the safety of D&D players while discussing corporatization's influence on the game's development and public perception. The chapter emphasizes the importance of allowing creative exploration in children, highlighting the conflicts between artistic expression and societal norms.