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Ocama One Time System
In order for something to be a mutable object, it has to have a fixed location somewhere. Added to this, there's some explicit way of just use an unboxed struct on its own. That's a kind of like floating ethereal thing. It exists at no fixed point in memory. So we have these ethereal, immutable, unboxd things, and then we have some Explicit way of packing them into the coarse, low level like heap allocated structures. And presumably, when we do that, we get all the nice tight packing of data, so that we don't have to spend a whole 64 bits to represent our eight bit character. But as long as the outer