Eggplant: The Secret Lives of Games cover image

17: Climbing Gloves in the Jungle

Eggplant: The Secret Lives of Games

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The Importance of Context in Design

The creation of the context is the art part and then the rest of it is a design activity. Most designed objects like coffee cups or buildings have very strict constraints with respect to what they're supposed to do. Games don't have that so you can kind of go nuts right? For sure for a person who's starting out in game design the best first projectright where you don't have to like make an individual makes a thing right. i think it's fine to want to expand on an existing context like a platformer or a top down shooter or any of these genres that we're pretty familiar with but that's also like maybe not always but sometimes it's an easier goal.

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