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The Number One Thing to Understand in a PC Is CPUs
I'm sure I could have done a much better job on that particle system with my current experience had I time traveled back but there's also this thing where computers today are just too complicated you can't. The number one thing to understand in games and we're reaching the point because things are so complicated that not that many game programs understand it is don't miss your data cache. Most ideas of how to program both the ones from academia and industry best practices ways to program all don't really contend with this reality yet. Data oriented design was started by some people who are not me but i think it's a good idea. If you want your program to run well you need to look at