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Graphite - Raster and Vector Graphics in Rust - Keavon Chambers, Dennis Kobert

RustShip - a RustLang podcast

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Optimizing the Node Graph in Graphite

This chapter discusses the concept of optimizing the node graph in the Graphite project, drawing parallels with optimizing code in a compiler. It explains the implementation of nodes as Rust functions in the Graphene node editing language, and how different types of nodes combine different types of data. The chapter also explores programming techniques like constant building and inlining to optimize artwork in Rust.

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