The AIAS Game Maker's Notebook cover image

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Character

The AIAS Game Maker's Notebook

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The Last of Us, Part Two - What Are You Talking About?

When you're building a character, you want to build them holistically. You want to think about where did they come from, what do they care about? What do they hope for? What are they lying to themselves about? And so many times our characters were their own worst enemy, were their own greatest antagonists. So how can you create a character that has both light and dark, good and bad, and still make you kind of want to step in their shoes every sep of the way? I'm not the writer, grekes oven as our extremely talented writer at supergiant m but i always love any opportunity to sort of set up an expectation, lean in to an expectation the

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