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Designer Notes 72: Harvey Smith

Designer Notes

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How to Make a Multi Platform Game Work for All Platforms

" Sequeling a game is really challenging because you're you don't want to just keep working to an increasingly small audience. You need to make a bigger audience probably or because you probably spent more on the game But uh or the same audience, right? So like if you look at games like the from software stuff elton ring is like the brilliant payoff to all of that culmination of yes Decade and half right it's all of their thinking about how this monster works," he said. "It's just brilliant."

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