
07: Death in Roguelikes with Kawa
Eggplant: The Secret Lives of Games
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How to Balance Information and Accessibility in a Game
One game that has definitely been working a lot on sort of balancing like having lots of information to access and also being really digestible about it is Cogmind. It's a game where you are a robot and you build yourself up by picking apart from the robots that you have that you have defeated or parts that you find along the way. So so it's it has this very adaptable like based on what you find around you your build is going to grow and change over time. Dutchek Hoastone-Sup is an absolute bear of a game but it despite all of that like giant amount of data that it quits out itIt organizes it all and it does
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