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Game Development in Rust
I feel like it's a lot more easier to port things using Rust, or am I wrong? Yeah, so I think there's a few different layers within game development in particular. With Rust, we definitely have the ability to just say, install this target and compile for it. It's a little bit less fun once we get to building for Apple, but we still have like a CI pipeline that allows us to do it. And then another side that is pretty interesting as well is how stuff within the graphics stack works.